The 35% attack rate change still will not make them used because it doesn't change their uselessness at tiers 1 and 2. It makes no sense using them at tier 1 or 2 because you're just giving your enemy free experience. You get melee range units that can't focus fire and are as durable as paper. You don't get range, you don't get anti-air and you don't get durability. You lose practically every benefit when you go with Ghouls. It's arguably the best army in early game and can carry UD until the late game. And when they are able to hurt a Fiend really bad you just Coil and it's good as new. It's just so strong because you can run to any other army, kite and dance around them and they just can't do anything about it because they are slower and/or they have melee units. Because of all of these bonuses, it just makes zero sense to deviate from this build. They will continue to do so unless you nerf that strat, but provide an alternative option that is just as strong.įiends and DK is strong because you get speed, you get ranged attack, you get web and you get UD's most durable unit until tier 3. Appreciate the changes, but it seems the devs still don't understand why people go Fiends and DK.
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